Essential Rules and Guidelines of Scholastic Chess
Sportsmanship and Etiquette:
polite, and get off to a good start. Greet your opponent in a
pleasant way with a handshake. You may say, “Hi, my name is…” or
“It’s a pleasure to meet you, my name is…” or something similar.
boast, talk trash, or try to intimidate your opponent. Some players
brag about their ratings, comment on their opponents’ ratings, or
play psychological games (“I played a guy last month with a rating
like yours and blew him away.”) Don’t. Do
not say anything that may offend your opponent. Also, avoid
expressions, body language or gestures that may offend.
outside materials during games. Use of any notes, printed material,
recordings, an additional chessboard or a computer is strictly
to trick your opponent by pretending to have made a bad move
(gasping or faking dismay) or falsely announcing check, checkmate,
rush your opponent by saying “hurry up!,” “go!,” “move!” or anything
your game, be a good winner or loser. Either way, thank your
opponent for a good game with a handshake. If you win, do not
celebrate in front of your opponent nor belittle your opponent. If
you lose, consider your loss a learning opportunity and think about
what you might have done differently. Win or lose, immediately after
the game, analyze your written moves with your coach. This is more
productive than getting upset. You will learn much more from a loss than a
win, and when you learn - you really win.
polite, as clear, and as calm as possible when talking to a
Tournament Director. This will make you more effective in making
your point. Keep in mind that Tournament Directors, although
specially trained, are human beings trying their best to enforce the
rules and make discretionary rulings. All serve on a
volunteer basis to make the tournament a good experience for you. If
you disagree with a ruling by an Assistant Tournament Director, you
will usually be permitted to speak to your coach or parent and can
ask to appeal the ruling to the Chief Tournament Director.
Questions, Disagreements, and
with a Tournament Director immediately about any question,
disagreement, or dispute that you have with your opponent by raising
your hand to call a Tournament Director to your chess board.
opponent or other players may not know the correct rules.
conflicts must be resolved at the time they occur. If you proceed
with the game, nothing can be done later.
this one rule will provide the best playing experience for everyone!
talk during the game except to say "check", "checkmate", "it is your
move", "do you want a draw?", to claim a draw, to claim a win by
time forfeit, etc.
Do not give or
receive any advice to your opponent of other players during the
“check” is not required, but is considered polite, especially if you
are playing with an inexperienced player. If you or your opponent
announces checkmate, make sure both of you agree before resetting
the board and going to the scorer’s table.
If there is a question, call for a Tournament
Director by raising your hand.
It is against the rules to annoy
or distract your opponent by your behavior.
Illegal move (a move against the
Check and capturing the king:
the king is an illegal move.
Moving the king into check or making a move that does not get the
king out of check is an illegal move.
If a player cannot get their king out
of check, the game is over and the opponent trapping the king wins
player, whose turn it is to move, is not in check but has no legal
move, it is a stalemate and a draw.
several types of draws.
Stalemate is one.
The two players can
agree to a draw.
Some positions such as king versus a king and
bishop or knight; king and bishop versus king and bishop with the
bishops on the same color, also result in a draw.
A player also may
claim a draw if the same position has occurred three successive
times with the same player to move; or if in the last 50 moves by
each side, there has been no capture and no pawn has moved.
disputed by the opponent, three move repetitions and 50 moves with
no captures/no pawn movement is difficult to substantiate if neither
player has notated the game.
pawn reaches the other side of the board, it is replaced with a
queen, rook, bishop, or knight of the same color.
If you promote a
pawn to a queen and a queen of the same is not available, you can
use an upside down rook or borrow one from another board.
call a Tournament Director to get you a piece.
be no pieces between the king and the rook on the side to which you want to castle.
always moves two squares towards the chosen rook and the rook goes
directly on the other side of the king.
and the rook you are castling with cannot have moved previously,
even if they move back to their original square.
not castle if you are in check.
not move into check or move the king over a square where it would be
should be moved first, then the rook.
20 minutes are left for the rest of the game, clocks will be put on
the game, giving each player 10 minutes for the rest of his/her
NOT mean that you have to play fast! Use your time wisely.
the usual ways to end a game still apply.
player's time runs out, his opponent wins the game if he has enough
material to checkmate, i.e. at least any of: (1) a queen, (2) a
rook, (3) a pawn (because it is a potential queen), (4) two bishops,
(5) a bishop and a knight, or (6) two knights if the opponent has a
pawn. Looking at it the other way, the following piece combinations
are insufficient to win on time: (1) king only, (2) king and a
bishop, (3) king and a knight, and (4) king and two knights - if the
opponent does not have a pawn.
Touch-move and "adjust":
not touch the pieces on the board when it is your opponent's turn to
not move your opponent's pieces (except to capture them when it is
your move or to replace a promoted pawn).
is your turn, if you touch one of your pieces on the board with the
intention of moving it, (e.g. with your thumb and fingers) you must
move it, if it has a legal move.
touch one of the opposing pieces, you must capture it if you can
with a legal move.
Accidentally touching a piece, say if you brush it with the back of
your hand when reaching for another piece, does NOT count as an
intend to move one piece but accidentally touch another piece as if
to move it, that does count as an intentional touch.
Accidentally knocking over the king does not mean that you are
resigning the game.
need to adjust a piece on its square, you can do it only when it is
your turn to move and you must say "adjust" (or the French "j'adoube")
before touching the piece - then you are not required to move it.